
Oh my goodness. I've been waiting a whole year for this to happen, and it happened.
The world of Alternate-Reality Games--the Internet-spawned genre where readers get to play out a fictional story in the real world--has finally found a private detective story!
I just discovered a fictional, New York-based murder mystery that uses real world pay phones and subway platforms to tell the story. Players call a number from the Canal Street subway station, and find themselves wrapped up in riddle maze and scavenger hunt inside the tunnel.
I can't wait to play this game, created by artist Ryan Holsopple. I think more writers need to be working on this kind of project--using the Internet, social networking, and other digital doo-dads to make your story come to life. Dig it:
"Set in the maze of tiles that make up the station, the Canal Street Station game puts participants in the shoes of a private investigator, as he searches the depths of Canal Street Station for a young French woman that may have committed a murder, or may be a figment of his own imagination.
"The game uses a Trixbox server, a phone application platform based on Asterisk™, to collect caller ID from payphones in the Canal Street Subway, and pinpoint where the player is located."
Thanks to Steve Bryant for the link...
(Photograph by Christina Latimer)







» Know More Media Review: Changing the Game and the Future of Digital Publishing from Know More Media
ThePublishingSpot gave us a glimpse into the future of digital publishing with footage of a dialogue between two media executives. Author Jason Boog also spotlighted a way to make stories a reality by creating "alternate-reality games."Upon e... [Read More]
Tracked on: March 29, 2007 11:45 PM | Permalink to Trackback