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May29
My Top Five Networked Books

Why should your new book just sit there? Why not take advantage of the web and create a new kind of reading experience? 

Earlier today we saw haw Larry Doyle built hypertext links for an essay in a normally paper-driven magazine--what you might call a networked essay.

Today, Galleycat explored more recently published examples networked books. It's an interesting list, and well worth reading. Check it out:

"Of course, it's possible to take this model even further, and Harvard University Press has just published an edition of McKenize Wark's Gamer Theory that incorporates feedback from readers who saw an earlier version of the book online last year. It also features "visualizations" of Wark's concepts, including this nifty bit of colorized ASCII art by Ben Delarre that renders the entire text of Gamer Theory as a Mario Bros. level"

As I reported last year, The Institute for the Future of the Book coined the term networked book.  Last year they published a comprehensive list of networked books on the web, places where writers and readers hash out grand interactive experiments.

In my recent spree of lists, I just built my own, highly subjective list of the Top Five Networked Books I've read. Add your favorites in the comments section.
Continue reading...

1. At the fan-written Quicksilver Wiki, countless readers contributed over 1000 articles about ideas and people in Neil Stephenson's dense fantasy novel, Quicksilver. The original is gone, but Wikipedia will tell you the story.

2. One of my old professors at NYU, Mitchell Stephens, was building his own book on atheism from the ground up at Without Gods: Toward a History of Disbelief.

3. The Long Tail was a networked book project run by Wired magazine editor Chris Anderson, exploring some revolutionary ideas about niche successes on the web.

4.  JD Lasica created his busy Darknet blog to critique the relationship between copyright hawks and small distribution groups on the Internet for his book.

5.  McKenize Wark's Gamer Theory. This is the book discussed at the top of this post, combining videogames, literary theory and Internet culture--a few of my favorite things in a nice networked package. 


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