
We have the power to write the most interactive stories ever invented. How do we do it?
A few months ago Clive Thompson (collision detection), asked that question in a review of the game, Hotel Dusk--basically an attempt to write a fully interactive videogame private detective novel. His review pointed out how these new game designers are 21st century novelists, opening my eyes to a whole new genre of interactive writing.
Fledgling writers should pay attention as this literary genre evolves. Slashdot Games is one of the most innovative, community-driven sites that we can use to study the form.
Today, the writer Zonk has an essay for videogame writers that we should all check out, answering the brilliant question:
"What can Star Trek teach any writer?"







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